Parisa
Mohajery
Designing for complex, detail-heavy digital & Print products.
Designing for complex, detail-heavy digital & Print products.

I'm a UX/UI & Creative designer who works on complex, detail-heavy digital & print products, the kind where accuracy, clarity, and trust matter as much as visual polish.
My background spans medical physics (Boston Medical Center, Harvard Medical School), brand and editorial design, and a BFA from SMFA at Tufts.
That mix shapes how I work:
I treat user research like a clinical study, and I treat interface design like editorial, with hierarchy, restraint, and a point of view.
I'm a UX/UI & Creative designer who works on complex, detail-heavy digital & print products, the kind where accuracy, clarity, and trust matter as much as visual polish.
My background spans medical physics (Boston Medical Center, Harvard Medical School), brand and editorial design, and a BFA from SMFA at Tufts.
That mix shapes how I work:
I treat user research like a clinical study, and I treat interface design like editorial, with hierarchy, restraint, and a point of view.
Featured
Work
Explore a curated selection of my standout projects
UX/UI Designer based in Boston, MA
Research over assumption:
Before sketching a single screen, I run interviews, surveys, and competitive audits. I treat the user as a primary source, not a stand-in for what I already think.
Research over assumption:
Before sketching a single screen, I run interviews, surveys, and competitive audits. I treat the user as a primary source, not a stand-in for what I already think.
Clarity over cleverness:
In healthcare, finance, and other complex products, an unclear interface costs more than an ugly one. I design for comprehension first, then refine the visual language around it.
Clarity over cleverness:
In healthcare, finance, and other complex products, an unclear interface costs more than an ugly one. I design for comprehension first, then refine the visual language around it.
Iteration over perfection:
Every interface I ship goes through usability testing. I'd rather find a flaw at the wireframe stage than after engineering builds it.
Iteration over perfection:
Every interface I ship goes through usability testing. I'd rather find a flaw at the wireframe stage than after engineering builds it.
Craft over speed:
Ten years in editorial and brand design taught me that the small details in type, spacing, rhythm, and restraint are what make work feel considered. Those skills don't disappear when I move into the actual purpose of design weather UX/UI or Digital/Print. They sharpen the work.
Craft over speed:
Ten years in editorial and brand design taught me that the small details in type, spacing, rhythm, and restraint are what make work feel considered. Those skills don't disappear when I move into the actual purpose of design weather UX/UI or Digital/Print. They sharpen the work.
Parisa
Mohajery
Designing for complex, detail-heavy digital & Print products.

I'm a UX/UI & Creative designer who works on complex, detail-heavy digital & print products, the kind where accuracy, clarity, and trust matter as much as visual polish.
My background spans medical physics (Boston Medical Center, Harvard Medical School), brand and editorial design, and a BFA from SMFA at Tufts.
That mix shapes how I work:
I treat user research like a clinical study, and I treat interface design like editorial, with hierarchy, restraint, and a point of view.
Featured
Work
Explore a curated selection of my standout projects
UX/UI Designer based in Boston, MA
Research over assumption:
Before sketching a single screen, I run interviews, surveys, and competitive audits. I treat the user as a primary source, not a stand-in for what I already think.
Clarity over cleverness:
In healthcare, finance, and other complex products, an unclear interface costs more than an ugly one. I design for comprehension first, then refine the visual language around it.
Iteration over perfection:
Every interface I ship goes through usability testing. I'd rather find a flaw at the wireframe stage than after engineering builds it.
Craft over speed:
Ten years in editorial and brand design taught me that the small details in type, spacing, rhythm, and restraint are what make work feel considered. Those skills don't disappear when I move into the actual purpose of design weather UX/UI or Digital/Print. They sharpen the work.

